KoKo NYC at your school!


Our in-school enrichment classes help students rediscover the excitement of science through the process of exploration. ​

  • All classes are hands-on and goal centered.
  • We create a supportive learning environment where students feel empowered to develop their technological skills.
  • We utilize the interests of each student in the class to design technology projects that express their unique viewpoints and address issues that are important to them.

In each class, students will take apart everyday objects such as printers, cameras and blenders, examine their inner workings, and then utilize their components to build something new; perhaps something that has never existed before!

  • Students will gain a deeper understanding of computer languages and physical computing in areas such as programming, coding and engineering through artistic approaches that facilitate new perspectives.

This simple structure works to great effect because the personal interests of each student is at the center of their learning process.

  • This helps them to make emotional connections between the technology they are exploring and their personal lives as they design new inventions geared towards issues and challenges they perceive in their communities.
  • Once those connections are made, we find that students learn voluntarily because the projects are coming from them. ​
  • Examples of past projects have included a drawing machine for disabled artists, a rainbow flag that lights up to show support for the LGBT community ​and a robot that helps pick up litter.

Although our class setting is relaxed and fun, we are always managing the classroom and keeping the class on track by providing structures such as “do now” sheets at the beginning of the class and competitive elements in which students team up in groups, later presenting final projects to the larger class. 

Each group will design new technology that will be of help to someone in their community. The class will vote on one group to represent their school at the NYC Emoti-Con! Conference in June.



As co-teachers for science, technology and other classes we offer an arts- based approach to the Common Core. ​We generally collaborate with science teachers to co-teach ten class units. However we will work with your school to organize a co-teaching collaboration that works best for your unique teachers and students. Please contact us to discuss a co-teaching plan for your school.


Our class environment takes place at the junction of art and science. We believe the work of scientists and artists are in many ways the same process: starting with basic concepts and ordinary materials then envisioning and building something entirely new. This is the moment of creation. This is an ability that can be developed and nurtured but is often overlooked in traditional educational structures. We created these classes to help fill that gap.

Our goal is to facilitate problem solving, bravery, abstract thinking and ingenuity in our students.

  • These are skills children need to grow into capable doers and makers.
  • Students will learn about technology, engineering and design through experimentation, and building with found objects, rather than following a set of instructions.
  • A​s the job industry moves more and more into the technology sector it is important for students to have access to classes that foster interest, skill-building and confidence in this expanding field.
  • ​By offering this type of hands-on learning space with an untraditional structure and more abstract materials, students have the opportunity to gain the greatest sense of pride and confidence in what they create.
  • We understand that some kids may need a little extra support at first if they are not used to this type of learning environment. This is why we keep our student-to-teacher ratio small enough that we are able to support each child’s process.

Skills students will learn:

●  Physical computing: ​Students make connections between what they see on the computer and the physical object they are working with.

●  Testing and evaluating: ​Students continually test out their ideas and evaluate and document their process.

●  Circuitry: Students take apart old electronics to discover how circuits work. When they physically see the connections and components, they understand how electricity flows. From here they have the basis for understanding more complex technologies.

●  Processing: Processing is a flexible software sketchbook and a language for learning how to code within the context of the visual arts. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping.